name	ex2
type	none
#branch ex1
nolife 1
score 0 -1
candamage player
#subject_to_wall 0
#subject_to_obstacle 0
#subject_to_platform 0
antigravity     100
facing 1
setlayer 100

	

anim idle
loop 1
delay 20
 followanim 1
        followcond 1
	offset	1 -10
 attack   1 2 32 26 0 0 1 1
   noreflect   1
	#bbox    11 50 160 120 
	frame	data/sprites/in
	delay 20
frame	data/chars/misc/empty
	frame	data/chars/misc/empty


anim follow1
   delay   20
   offset   1 -10
   frame	data/sprites/in
        @cmd    jumptobranch "ex5" 1
   frame   data/chars/misc/empty.gif
   frame	data/sprites/in